Reading many of the #YesAllWomen posts from most of my female friends, one thing comes repeatedly to mind. It’s from a radio interview Marisa did in regard to being a female motorcyclist in the Bay Area.
During the interview a man called in with so much hatred towards motorcyclists, it was terrifying. He even went so far as to promise that any time he sees a rider in his side view mirror he tries to “put them into the guard rail” and that he hoped all motorcyclists died horrible, painful deaths.
This is as close as I can come to understanding that feeling of what it’s like to be female in this society. EVERY TIME I RIDE, I think about that guy on the radio and remind myself that he—and many others like him—are behind the wheel of some of those cars I ride past every day. I will never know who those people are until it’s too late, so I always treat every driver like they’re that one guy I heard on the radio that day, vowing to kill us all.
It doesn’t matter to me at all that most drivers don’t think that way. I only care about the 1 in 100,000 who does.
The kicker to my analogy is this:
I can stop riding my motorcycle any time I want.
Women never get to stop being female. (Not that easily, anyway.)
Thanks to all of you who have been brave enough to share your experiences thus far and those that will in the future. It has been enlightening, even for those of us who are trying to be the good guys.
Ben Davis is a SF/Bay Area web developer and 12-year veteran motorcyclist. Ben has appeared on ABC News 20/20, The Wayne Brady Show, and in the National Enquirer—for reasons you can’t possibly imagine.
I had high hopes for 2012. 2011 was such an unbearable year, I thought that it could only get better. Briefly, it did. And then it all went to hell, for me and mine.
The death toll of 2012 rivaled the first five minutes of a Michael Bay movie. Loved ones and loved ones of loved ones were lost to accident, suicide, illness, and just shitty, shitty luck. When I wasn’t powerless with regard to my grief, I was powerless in the face of grief suffered by people I love deeply and dearly.
My attempts at finding love or even a halfway interested lover failed repeatedly, and early 2012 brought me a very badly broken heart and an utter loss of hope, not to mention a great deal of frustration and confusion. Many of my friends were unlucky in love and went through relationship strife as well.
There were a number of friendship upheavals about which I remain unsure, and I believe 2013 will involve some restructuring.
Things began to turn around for me toward the end of the year. Slowly, like the Titanic attempting to avoid the iceberg.
- I finally got a full time job at an amazing organization, working with phenomenal people and the best office dog in the world. I love my job. And it almost pays me enough to live on.
- As part of a last-ditch attempt to find somebody I might want to date, I showed up to a bar one evening with a book and a thirst for Scotch, and hoped that the woman I’d messaged on OKC wasn’t going to be a complete waste of time. Since I was pretty much over dating by this point, I wore the same unwashed jeans I’d been wearing for the past several days and a shirt I never checked for stains, and I didn’t bother to wait to start in on the whisky. I’ll go ahead and skip to the end of this one: She’s wonderful, hysterical, loving, caring, and has the prettiest, smiliest eyes. We just finished moving the rest of my possessions to her apartment in SF. She likes my cooking. (ETA: She has corrected this statement to make sure I know to call it OUR apartment.)
- My cat Thumper is in good health and happy in our new apartment, which is much smaller than our house in Oakland, but cozier and has many soft and warm things for him to sleep on. He even has his own chair, from which he can observe his neighbor cat girlfriend, Foxy. He and my lady absolutely adore each other.
- I opened up about a very serious topic in a very public forum and was rewarded by a show of love, support, and trust from individuals known and unknown to me.
2012 still sank, but I and many of my friends ended up on life rafts, paddling toward 2013.
I don’t think anybody expects 2013 to be amazing. But I am hoping that we all have the space to recover from losses, strengthen new and old foundations, and remind each other that we love and care for each other, that we are there for each other, and that we may occasionally want to give up on everything, but that we won’t give up on each other.
I can’t help but be a little optimistic; I’m in the best place I’ve been since maybe 2008. I’ve found love and employment, I have a roof over my head, and my cat has the most adorable mitteny paws in the world. Things are not easy; I don’t know if they ever will be. But it isn’t all difficult, and for the first time in a long time I really feel like it’s worth it to keep working, keep fighting, and keep pushing through. I am not in a place where I can say, “Bring it, 2013, I can take whatever you have to throw at me.” I am, however, in a place to say, let’s do this.
So. 2013. Let’s do this.
This morning, I found out about #1reasonwhy. In the last day, many women working in the game industry have been posting on Twitter, each of them sharing their experience as a professional woman working in an industry that, even today in 2012, struggles with sexism and discrimination. Reading their stories was shocking to me, as a woman and as a long time gamer. It made me sad for an industry that I had higher expectations for. But at its core, the AAA game industry suffers from the same assumptions that plague many “old boy’s club” companies: it is a male dominated field that believes they have no reason to market to women, that women can only make “games for women”, and that women don’t enjoy the same things in a game that men do.
This is bullshit.
I am 38 years old, a woman, and a gamer. I’ve been a gamer since I was a child, playing Pac-Man and Frogger. In my teens, I played Dungeons & Dragons and Magic the Gathering. As an adult, I continue to play “tabletop RPGs”, computer and console games. I don’t play Facebook games. I have no interest in them, when I could be shooting aliens in Mass Effect 3 or Gears of War 3. There is this perception that women only play Facebook games, or that only women play them.
This is bullshit.
A good friend of mine plays Facebook games. A lot of people, both men and women, do. A lot of them aren’t “gamers”, and some of them are. Some of them are kids, and some are grandmothers. My friend who plays on Facebook? She got tired of the limitations and asked me, a gamer, what else she could do. Now she plays Diablo 3 on her PC. I guess you could say Facebook games are gateway games that anyone can play, not just women.
The gaming industry is big money. A best-selling console game now makes as much (or more) money as a blockbuster movie does. No one questions whether or not men and women go to those movies. But apparently the gaming industry believes that only men buy their games that sell over 3 million copies in the first week. Many companies believe they don’t need women to design or contribute to these games, because after all, women don’t buy them.
Leaving aside the completely asinine idea that women don’t have anything to offer a game marketed for men, I think the games industry is really missing the boat by ignoring the female gender. In the distant past, maybe games were something largely played by boys and men, but that stereotype is as incorrect as it is outdated. I think the games industry believes that all they need to make is Call of Duty X: The Same as The Last Nine Games. And you know what? That’s a very successful franchise, but it’s my husband’s least favorite first person shooter, because it is the same damn game over and over! Like many gamers I know, male and female, he is appreciative of more.
I am a girl gamer, and personally, I think games could only benefit from having more real input from female designers, writers, developers, artists, you name it! I’m not saying there aren’t men who do these jobs, and do a great job at them. But I am saying that the games industry is depriving their product of something special when they don’t give women the same chance to contribute on every level. This is true for all of the male players, but guess what games industry? WOMEN PLAY GAMES. More than that, we play the so-called AAA console games!
I am a girl gamer, and here are some of the games I have played or currently play: Gears of War 3, Star Wars: The Force Unleashed, the entire Mass Effect trilogy, including Mass Effect 3 online multiplayer, the Assassin’s Creed games, the Dragon Age series, Skyrim, Fallout…yes, as you can see I have a “type”, RPG, or roleplaying games. However, I am just really discovering multiplayer online games such as Gears of War 3, and do you want to know why? Because Mass Effect 3, an RPG game that has a recognized female gamer following, took a risk and added an online multiplayer mode. And it was fun! First and third person shooter type games don’t market to women. They should. They should give us characters to care about, a story to enjoy (it doesn’t have to be as big as an RPG story), and female characters to play. I like to play Anya when I play Gears.
I am a girl gamer, and I don’t just share my husband’s Xbox; I have my own damn Xbox. I play my own games. I play games with him. I play games with my male and female real life friends. I play games with male and female players I’ve met online.
I am a girl gamer, and I have friends who are girl gamers. There are enough of us in my own circle of friends that we can have an all-girl team when we play Diablo 3 or Mass Effect 3.
I am a girl gamer, and my husband’s friends text me to play with them as much as they text him, sometimes more.
I am a girl gamer, and often when I play online, there are male gamers who are surprised that I am a girl, that I play, and that I like playing. They ask me how they can get their girlfriends and wives to give it a try, and to answer that, I return to my original point: the game industry needs to wake up and realize they have two genders to make games for and market to.
I am a girl gamer, and I don’t want games about puppies, or shopping, or fashion. I like games where I get to be the heroine and save the universe. I like games where there is a good story, where I care about what happens to the world, the universe, and the characters. I like games where I get to be the badass.
I am a girl gamer, and I like games that have a romantic subplot, or hot male characters to look at, just like men like games with hot female characters. This isn’t necessary for me to enjoy a game, but I think most female gamers and game designers will agree with me when I say it sure doesn’t hurt!
I am a girl gamer, and I like to play online with other gamers. I am learning to be brave and try games I would never have tried before because of the male gamers I play with. Not because of the gaming industry, which doesn’t market these games to me, but because my male gamer friends tell me “If you like X game, you should really try Y, because I think you’d like it.” And sometimes they tell me when I shouldn’t try a game, because they know I won’t enjoy it. Sadly, this happens more often than it should. More often than it would, if female developers were given the same weight as their male counterparts.
I am a girl gamer, and I support female game designers, writers, artists, developers, and more. They should not have to deal with sexism in their field. They should not be condescended to, or minimalized, or ignored. I believe they could bring something special to the gaming industry. I believe they could help make the kind of games that I want to play, that other women want to play, and that men want to play, too.
Wake up, games industry.
In addition to being a gamer geek, Charity Vandehey is a writer, jewelry artist and espresso addict. She’s been writing online in one form or another since 2002. Visit her Etsy store, Byzantium Lotus!